![]() ![]() This makes it easier to execute headshots and trigger the satisfying splat that accompanies them. It's something I grew accustomed to over time, but the best way to approach combat is by making liberal use of the auto-aiming assistance that locks onto targets when aiming down sights. The reticle is always slightly too finicky, even after fiddling with the sensitivity settings to try and find a sweet spot. ![]() Its third-person shooting is adequate, but it's tough to get a good feel for the aiming when playing on a controller. Much of Saints Row feels like a throwback to the open-world design of a decade ago. While the story does touch on some modern social trends, the gameplay feels dated. After the previous two numbered games in the series were imbued with such creativity, it's disappointing that the storytelling in this reboot is so humdrum. It's anticlimactic, too, as most problems are solved with relative ease, adversaries are simply dealt with, and more than a few loose ends remain unresolved. The overarching plot is fairly boilerplate and plays out as you would expect. They may be violent criminals, but they're the kinds of people you wouldn't mind hanging out with and provide a bright spot in an otherwise unfulfilling narrative. The heart of Saints Row has always resided in its characters, and the dynamic and playful banter between the friendship group is the highlight of the story. He's averse to violence but spends his off-hours LARPing in the desert and shooting like-minded individuals with foam bullets. Then there's Eli, the strategist and aspirational entrepreneur of the group. Neena, on the other hand, is a mechanic who loves restoring classic cars but also has an appreciation for art and an interest in gallery curation. The perpetually shirtless Kev, for instance, is obsessed with food and music, regularly talking about the kitchen appliances he hopes to buy when not busy DJing a party. While the main character is a self-described murder machine, the rest of your friends are well-rounded and avoid falling into a pitfall of homicidal archetypes. Alluding to these issues makes the cast somewhat relatable, but it doesn't take long before you're building a criminal empire and discarding these topics in favor of more outlandish endeavors. Saints Row adopts an anti-capitalist stance and touches on some socially conscious issues throughout its first few hours, with characters bemoaning their crippling student debt and lack of health insurance, while also taking a satirical swipe at toxic corporate culture. ![]() Once you've finished creating your ideal gang boss, you're thrown into a story centered around four young friends who share a dingy apartment and commit crimes to try and make rent. ![]() There are already some fairly accurate recreations of Shrek being shared, just to give you an idea of how exhaustive the process is. You can create a character that represents you, or simply delve into some of the more eccentric customization options and devise a creation with metal skin, demonic eyes, and glowing red hair. This sounds like an insignificant feature, but it isn't always a given and speaks to Saints Row's focus on inclusivity. You can also hop back into the character creator at any point and change your entire look. There's a broad range of prosthetic options, various types of vitiligo, a number of sliders for body options that do away with binary gender selection, a choice of six distinct voices, and the ability to make an asymmetrical face, to name just a few of the available options. The character creator lets you design pretty much any person you want. By clicking 'enter', you agree to GameSpot'sįor the most part, this isn't something you could level at Saints Row IV's approach to freedom around character identity and gender, and this has carried over into the rebooted Saints Row. ![]()
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